"Playing to Learn? - Children love to learn, but at some point they lose that and become adults that don't like formal learning. Let's explore why "play" has gotten such a bad rap and figure out how to get it back in education" says Maria Anderson. Have fun watching her prezi below:
Playing to Learn? by Maria Andersen on Prezi
Games are not like they used to be. They have a very high social component to them. There are claims that "gamers are able to detect, for example, new information coming at them faster" in the article:Video Games Boost Brain Power, Multitasking Skills by Michelle Trudeau. Brain researcher Jay Pratt, professor of psychology at the University of Toronto, says that "playing these video games changes your ability to learn, and to find and integrate new information."
Daphne Bavelier is professor of brain and cognitive sciences at the University of Rochester. She studies young people playing action video games. Having now conducted more than 20 studies on the topic, Bavelier says, "It turns out that action video games are far from mindless." Both Pratt and Bacelier agreed that moderation is the key.
Did you know that Games Based Learning was identified by the 2011 Horizon Report as two years to adoption. That is not very long. We need to get our heads around this.
According to James Gee in his article:Deep Learning Properties of Good Digital Games How Far Can They Go? "Digital games are, at their heart, problem solving spaces that use continual learning and provide pathways to mastery through entertainment and pleasure."
Gee states in his video for Edutopia, “Kids want to produce, they don’t just want to consume.”
Would it surprise you that the future of schooling may lie with video games? Read: http://www.economist.com/node/14350149?story_id=14350149 and see what you think.
Gaming to re-engage boys in learning, a great TEDxPSU talk may expand your thinking a little further. The boys motivation is clear and evident in these games. We need to embrace the games' ability to advance deep learning.
In the article: Game based learning in the classroom Phillipa Cleaves noted that more than 50% of Yr6-12 students are more interested in practicing problems based around games; over 55% of Yr6-12 students are more engaged in a subject when GBL is used and nearly 60% of all Yr6-12 students find GBL makes harder concepts easier to understand. These statistics show that we would be on a winner to ensure students used quality games for some of their learning.
1 comment:
Why HAS play got a bad rap? Most of the adults I know love to play with their big people toys, even at work! Yet it's almost like we want school not to use new tools as if that makes it more respectable???
I truly believe that if learning is enjoyable, we will seek it out.
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